Roadmap
Table of Contents
The following is not an exhaustive list of every mechanic that will need to be in place to reach the stated milestones. This list is intended as a general overview to grasp the big picture of the direction off development.
Minimum Viable Product (MVP) Goals #
- Basic FPS Controller
- Simple Space Ship to board
- Interactible Equipment
- Moving Doors
- Computer Terminals
- Broken Equipment
- Survivor Extraction
- Bodies to pickup
- Interactible Equipment
- Countdown timers
- Basic Sound Manager
Pre-Alpha Goals #
- Basic Multiplayer System
- Basic Inventory System
- Item Classes
- Equipables
- Basic Tools
- Basic Weapons
- Carryables
- Lootables
- Useables
- Medkit
- Equipables
- Storage Inventories
- Lockers and crates
- Item Classes
- Level System
- Gridmap System
- Basic Enemy AI
Alpha Goals #
- Precedural Map Generation
- More interactibles
- More weapons
- Additional enemy types
Beta Goals #
- Progression system
- Character customization
- Weapon Unlocks
- Weapon Customization
- Tool/Equipment Unlocks