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  1. Design Documents/

Roadmap


The following is not an exhaustive list of every mechanic that will need to be in place to reach the stated milestones. This list is intended as a general overview to grasp the big picture of the direction off development.

Minimum Viable Product (MVP) Goals #

  • Basic FPS Controller
  • Simple Space Ship to board
    • Interactible Equipment
      • Moving Doors
      • Computer Terminals
      • Broken Equipment
    • Survivor Extraction
      • Bodies to pickup
  • Countdown timers
  • Basic Sound Manager

Pre-Alpha Goals #

  • Basic Multiplayer System
  • Basic Inventory System
    • Item Classes
      • Equipables
        • Basic Tools
        • Basic Weapons
      • Carryables
        • Lootables
      • Useables
        • Medkit
    • Storage Inventories
      • Lockers and crates
  • Level System
    • Gridmap System
  • Basic Enemy AI

Alpha Goals #

  • Precedural Map Generation
  • More interactibles
  • More weapons
  • Additional enemy types

Beta Goals #

  • Progression system
    • Character customization
    • Weapon Unlocks
    • Weapon Customization
    • Tool/Equipment Unlocks